ArtNET DMX Over Ethernet Network and WIFI
ArtNET is the perfect way to send and receive many DMX universes or to connect multiple lighting consoles together. Since it uses the network to transmit and receive data, no special DMX cable and converter are needed. You only need those when you want to send actual DMX values to your lighting fixtures. Then you buy a ArtNET to DMX adapter and plug it anywhere on your network. With ArtNET, you can even use a wireless network (WIFI) and any other common and low priced ethernet gadgets you find these days. ArtNET is already an industry standard and more and more lighting equipments will support it in the future.
NEW! The ArtNetominator can help you troubleshoot your ArtNet problems. Totally free!
16 Input Universes
Easily receive commands from other lighting consoles over ArtNET. You can map any DMX values to Lightjams parameters in a few clicks. The ArtNET input panel shows you all DMX addresses at once, and this in real time.
16 Output Universes
16 universes that is 8192 DMX channels for you to create with. Lightjams can really be the work horse of your show and talk directly to your DMX 512 fixtures. And all in realtime at a perfect 40 frames per second.
Wireless Network (WIFI) Optimized
When using a wireless network to transmit ArtNET data, you absolutely need to use ArtNET II and its unicast feature. The reason is that broadcasting very rapidly overload a wireless network. With ArtNET II and Lightjams, you'll be able to send data directly to the nodes you want and get great performance even when sending multiple universes.
Affordable ArtNet to DMX
You can use the really affordable DMXKing eDMX1 to get the DMX to your lights for under $200.
ArtNET Good Citizen
Lightjams plays really well with other DMX lighting consoles and ArtNET nodes. It respects the ArtNET specifications and makes sure to optimize your network load. For example, Lightjams follows ArtNET II guidelines and subscribes to input universes in order to enable UDP unicast.